Phoenix Game Development Blog

Phoenix Games Developer Blog
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  • A Developer Diary, documenting the game design/creation process
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    • Tutorials
      • T3D Tutorial: Custom Materials and Shaders
    • Musings
      • True Random Numbers and the Simulation Hypothesis
    • Bushcraft
      • Swedish Firetorch
    • Art and Designs
      • Project 129: Sleep Learning App Beta
      • Project 130: Computational Fluid Dynamics: Water with custom Shader effect
      • Phoenix Avatar
      • Project 125: Solar Light
      • Astral Realms Update: August 2013 Chat Feature and Avatars
      • Autodesk Inventor Static and Dynamic Stress Analysis
      • Project 107: SmartClock
      • Project 124: DataCache: Complete
      • Flag Graphic
      • Projet 108: Icarus Rocket
      • Icarus Rocket Simulator: Graphs, Dynamic Pressure, and Max Q
      • Project 102: Building a Remote Drone Part 3: Building the Wheel Assembly
      • Project 108: Icarus Rocket Simulator Update: Gui's and Rocket Creator
      • Project 102: Building a Remote Drone Part 2: Building a Voltage Regulator
    • Software and Games
      • Project 130: Computational Fluid Dynamics Water, Tar, Mud, and Lava Shaders Demo
      • Artillery! Progress Report
      • Project 131: Artillery! Turrets Concept Test
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  • Art and Designs
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  • Background
  • Bushcraft
  • Inventions
  • Musings
  • News
  • On Game Development
  • Software and Games
  • Spiritus Astrum
  • Tutorials
  • Welcome

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